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  1. 🛠️ MU Server – BETA 7 Update We are proud to present BETA 7, a major stability and gameplay polish update focused on fixes, system corrections and quality-of-life improvements. This patch resolves critical gameplay issues, visual inconsistencies, server-side logic problems and introduces multiple usability enhancements. 🔥 BETA 7 – FIXES 1. Quick Add Stats Fixed disconnect issue when entering value and pressing OK in Quick Add Stats. 2. Trade System Redesign & Fixes Fixed incorrect character level position in trade window. Fixed critical trade duplication/visual bug: When placing an item into trade, removing it and quickly putting it back, the item could disappear visually. Trading partner could still see the item while the owner could not move or see it. 3. HelperOffline Fixed issue where player was staying idle and not attacking monsters. Fixed relog bug where teleport effect and previous “Miss” damage was replayed. Fixed incorrect skill range detection for attack skills. 4. Attack Monster Fixed damage font cutting first digit (including Miss text). Fixed FPS system issue causing ping increase from ~50ms to ~90ms during attacks. 5. ItemRankSystem – Major Fixes Fixed MapManagerItemRank.txt not applying correctly. Fixed ItemRank options not increasing stats. Fixed Jewel and CustomJewel removing ItemRank options. Fixed trade disappearing issue with ranked items. Fixed Mythical & Legendary items losing rarity when listed on the market. Fixed Chaos Machine visual bug where ItemRank options were not visible during refine. Fixed Zen drop incorrectly interacting with ItemRank system. Fixed Warehouse visual bug where normal items appeared as Excellent if ItemRank items were present. 6. Personal Store Fixed BK dual weapon bug where second weapon disappeared after placing one in store. Fixed issue where items could not be taken back from store inventory. Resolved server-side lock issue that previously required full GameServer restart. 7. Interface UI / Scenes Repositioned Quick Add Stats after downgrade adjustments. Fixed chat visibility issue caused by Dragon Head UI overlap. Fixed CustomLoginScene = 3 / CustomCharacterScene = 3 not showing character. Fixed double background rendering on ground item names (Zen unaffected). 8. Player, Animation & Effects Fixed incomplete Elf stance while holding weapon. Fixed glass/crystal square visual artifacts on: Wings BK inner glow Various shine effects Fixed item disappearing visually while dragging (Piercing Armor case). Fixed missing texture when item listed on market. Fixed incorrect weapon holding positions (BK & RF holding 1H weapons like 2H). 9. Blood Castle Fixed root cause of MonsterSetBase section 4 spawning issue. Monsters were spawning on blocked attributes (4/8) tiles. Front-line monsters no longer spawn frozen and inactive. 10. ItemMarket Fixed incorrect jewel price position. Temporarily disabled model price display. 💡 BETA 7 – SUGGESTIONS IMPLEMENTED 1. Rarity System Added ability to exclude specific items from rarity system. 2. Invasion Button Resized and optimized to match font size. 3. Party Control System Added party follow system. Party members can follow leader. Companion attack support. Added Party Leader Change feature. 4. Quest Active Button Rotated button 180° for better UI alignment. 5. Jewelry Bank Shortcut Added keyboard shortcut: press J to open Jewelry Bank. 6. Quick Sell Added right-click quick sell when store is open (higher season style). 7. Party Search Redesign Redesigned Party Search interface for improved usability. 🎯 Summary BETA 7 is focused on: Stability Combat system correctness ItemRank reliability Trade & market integrity UI polish HelperOffline reliability Animation & visual corrections Party system improvements This update significantly increases gameplay consistency and server stability.
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  2. BETA 6 1. Rework of Item Rank System - Its now separated from Excellent, its like new options - It have now 2 extra option Mastery - Base Score and Gear Score fully configurable - Added config to EventItemBags for possibility drops Rank options - Added config to QuestSystem - Added config to CustomJewel, with possible upgrade our options with Custom Jewel - Added new config MapManagerItemRank.txt something like MapManager.txt for ItemRank with easy option disable/enable - Added new sections config to ItemOptionRate for make and drop command, EventitemBag control, MapManagerItemRank control and Quest System - Added new config ItemRankOptionRegistry.txt, where can see and setup all options for Item Rank, included even MasterSkillTree options - ItemRankSystem.txt more configs, and fully readable all from server side, dont need touch client side. - Supporting whole systems in game, like Warehouse/PersonalShop/Trade/ItemPost/ItemTooltipDrop etc. - Item Name on the ground is show Rank item now 2. Little Rework of Quest System - Added Active Quests Window - Added Icon pulse on activity quests to open - You can disable icon in Option Panel -> Other - Also if QuestSystem is disabled, icon is gone, its normal. - Checked 100 scenes with 100 episodes inside, ok it was copy paste, but its working, no limits 3. Active Invasion Redesign/Rework - Changed to frame button open window with pulse little frame of it, to see it more - Window redesing and if you will click on line with monster name, than will popup window with model monster - WIndow movable and detecs position to make model monster window left or right - Options in model monsters window show - + Zoom and can rotate model, and it have 4 random animations on click/open 4. Notice Update - Now Notice.txt settings fully works, with colors change - Its now pulse like 5. Show ToolTip drop on the ground hold SHIFT to see 6. Item Market redesign/rework - Fully working with Item Rank - Added buttonss buy and take and window popup on Buy - Fixed drag and drop item to sell - Right click if window Item Market is visible and Sell, than Right click and sell - still hold SHIFT+Right click on item on Inventory force open Item Market 7. TrayIcon replaced for something nice - Added to minimize icons of each Class - Added to minimize icons of each Class circle in right bottom position yellow if have max level character 8. Added ExperienceFormula.txt - Fully configurable Experience formula controlled only in server side, with is possible set max level to 65k now - because of this, feeling with something wrong with exp is gone 9. Migration from Opengl 1.1 to Opengl 3.3 core profile - its like now core things 70% done - all if we meaning up to core profile its done like 30-40% - i leave here stable version in this update 10. FPS System Update - now not explodes Effects like Flame or Smoke or other weird things like before - possible to smoother game now 11. PostProcess Effects Updates - Now its fully of options in config.ini like you can setup it on live in Option Panel -< Graphics, all will save it to config.ini - Added 3 presets - Config i setup default now, so need to adjust it 12. Fully recoded Offline Helper - Rebuild to most possible simillar code mechanics like on client side - Now fully working with save all the things 13. Zen drop show - now its depends how much of dropped zen than is more zen visible - so its show like in original, but its most optimized with large ammounts 14. Quick Add stats - if you see in Character Panel tooltip in mouse position like you have base stats, so tooltip will appear Quick Adds Stats click on it to make input box with you can add your stats quickly, its working with button OK, same like ENTER or Escape to cancel or click whatever in window to cancel. its taking your real stats so if you input more than you have, it will automatically set to max you have. And here we go with Fixed list of bugs below - [FIXED] Interface bugs, like Quest window Marlon - [FIXED] When you using downgrade s2/s3 you cant press or click the skill - [FIXED] No Excellent glow on items - [FIXED] Evil spirit hits monster wrong - [FIXED] Evil spirit hits die monsters still - [FIXED] No monsters in some maps and Event maps not loaded - [FIXED] Switch to CharacterScene = 0 (Classic) characters are gone - [FIXED] Custom Pet Effects visual error - [FIXED] There is bug in dismantle of jewels in LAHAP NPC cant dismantle 10x bundle souls etc. - [FIXED] Some of DL skills don't show real stats that you need to use them. - [FIXED] Elf Orbs 0 energy requirements - [FIXED] All bows have problem with position - [FIXED] Elf Skill "Infinity Arrow" not buff in OffHelper Mode, each time I re-login, Elf character always consume all arrow/bolt I store in inventory. - [FIXED] MasterSkill: Weapon Fury (DK, MG) not working, put some points on this skill, atk power and speed in Character Info not change. - [FIXED] If use >1 window, Normal work(without lags) Only 1 window, other windows in standby mode greatly slow down the picture. Use 2 and more window and you see this. - [FIXED] MuHelper Problem auto potion, and buff party settings not save - [FIXED] Some of items, like Cape of Lord cannot put bless/soul on it - [FIXED] Animation falling down character when Maya die are missing - [FIXED] Helper change requirement level crash gs, example wanna setup from 1 level
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