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Pyke

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Files posted by Pyke

  1. [PATCH] - UPDATE 1 [OFFICIAL UPDATE 1.0]

    Dear Players! We would like to remind you that the recent update was a highly complex process. As a result, you might still encounter both old and entirely new bugs in the game. We want to be clear: this is not our final production version yet. It’s a transitional release laying the groundwork for upcoming features. Thanks to these changes, our MU will soon not only run much smoother but also look a lot better. Thank you for your patience!

    - Engine: Partially migrated from OpenGL Legacy to OpenGL 3.3. This improves overall performance, stability, and enables modern rendering features.
    - Engine: Fixed various issues with new engine being clanky for AMD and Integra a'ka iGPU's
    - Engine: Migrated from ancient and outdated font and bitmaps rendering for modern font render with shadow and proper visuals, every part of the game should now be based on new font render engine.
    - Engine: Implemented Alpha/Fade Culling for NPC's, Monsters and world objects. You'll be no longer bombed with instantly showing/spawning elements but instead all the objects will be preloaded in longer distance with alpha and be shown smoothly instead of instantly.
    - Engine: Implemented and modified post-processing based on new OGL 3.3
      - DOF - Depth of Field is now blurring the world and objects at the longer distance
      - FOG - Fog is now moved to new logic and it's now working on objects, models, world and particles
    - Engine: Tons of fixes and tweaks for performance, including fixed in-game graphics level switch
    - Engine: Reimplemented FXAA support for med-end users to improve edge smoothing for all world objects and models
    - HUD: as per above, reimplemented font and as we choose the new font - it will be condensed/narrow to fit as much as possible to not destroy any kind of UI elements
    - HUD: separated HP/Mana from SD/AG and Stack/Skill numbers, so they're now using different logic thanks to which we can choose different font style or size for each part of UI
    - HUD: changed the bitmap numbers for damage given and taken for real font render with unique font stored in `/Custom/Fonts/damage.ttf`
    - HUD: changed the bitmap numbers for HP and Mana for real font render with unique font stored in `/Custom/Fonts/hud.ttf`
    - HUD: AG and SD along with stacks and skills are using global defined font
    - HUD: Reimplemented some windows and buttons logic and code for scaling conversion to make this game look a bit better
    - Features: Added new animated items borders with special effects for Excellent, Harmony and Sets (exterior of window border effect)
    - Features: Added new animated items borders for tooltips with special effects for ranked items like Common (no frame), Rare, Epic, Mythic and Legendary (interior of window border effect)
    - Features: Added new animated jewel items tooltips.
    - Features: New item frames mix and hybrid. If items is Legendary Excellent then both effects will be applied on tooltip window making it looks even more powefull
    - Features: Added rpg-loot visuals for items with special suffixes like (Common) Excellent (green beam with particles), Harmony (heavy blue particles), Set (Heavy magneta particles) and also for gear levels, for every of their color but Mythic and Legendary should have special spiral beam effect and Jewels are showing `blink-blink` effects
    - Ancient problems: Partially fixed Icarus rendering and blend overlapping for Sky, Clouds and Monsters
    - Ancient problems: Red and Golden Dragons should no longer disappear in middle of flight and also render should fade from starting smoothly from starting position.
    - Interface: Partially reimplemented Pegasus theme for interface and buttons with some of positioning
    - Interface: Reworked the main HUD with skills to looks and feels better (better quality image)
    - Interface: Changed the Move/Warp window to fit the rest of interface flow

    - Fix Helper when you close main and helper is run, than when you return helper cant use
    - Fix Helper Offline item pickup from list
    - When Party Leader Die unfollow
    - CRenderMesh fixed
    - CustomCloak fixed
    - CustomMonsterEffectStatic/Dynamic fixed
    - CustomMonsterGlow fixed
    - Active Quest Disable/Enable
    - Fix Durablitty Item Value rate

    And much more! ❤️

    60 downloads

    Updated

  2. [FULL REPACK] - MuServer & Client [OFFICIAL UPDATE 1.0]

    Dear Players! We would like to remind you that the recent update was a highly complex process. As a result, you might still encounter both old and entirely new bugs in the game. We want to be clear: this is not our final production version yet. It’s a transitional release laying the groundwork for upcoming features. Thanks to these changes, our MU will soon not only run much smoother but also look a lot better. Thank you for your patience!

    - Engine: Partially migrated from OpenGL Legacy to OpenGL 3.3. This improves overall performance, stability, and enables modern rendering features.
    - Engine: Fixed various issues with new engine being clanky for AMD and Integra a'ka iGPU's
    - Engine: Migrated from ancient and outdated font and bitmaps rendering for modern font render with shadow and proper visuals, every part of the game should now be based on new font render engine.
    - Engine: Implemented Alpha/Fade Culling for NPC's, Monsters and world objects. You'll be no longer bombed with instantly showing/spawning elements but instead all the objects will be preloaded in longer distance with alpha and be shown smoothly instead of instantly.
    - Engine: Implemented and modified post-processing based on new OGL 3.3
      - DOF - Depth of Field is now blurring the world and objects at the longer distance
      - FOG - Fog is now moved to new logic and it's now working on objects, models, world and particles
    - Engine: Tons of fixes and tweaks for performance, including fixed in-game graphics level switch
    - Engine: Reimplemented FXAA support for med-end users to improve edge smoothing for all world objects and models
    - HUD: as per above, reimplemented font and as we choose the new font - it will be condensed/narrow to fit as much as possible to not destroy any kind of UI elements
    - HUD: separated HP/Mana from SD/AG and Stack/Skill numbers, so they're now using different logic thanks to which we can choose different font style or size for each part of UI
    - HUD: changed the bitmap numbers for damage given and taken for real font render with unique font stored in `/Custom/Fonts/damage.ttf`
    - HUD: changed the bitmap numbers for HP and Mana for real font render with unique font stored in `/Custom/Fonts/hud.ttf`
    - HUD: AG and SD along with stacks and skills are using global defined font
    - HUD: Reimplemented some windows and buttons logic and code for scaling conversion to make this game look a bit better
    - Features: Added new animated items borders with special effects for Excellent, Harmony and Sets (exterior of window border effect)
    - Features: Added new animated items borders for tooltips with special effects for ranked items like Common (no frame), Rare, Epic, Mythic and Legendary (interior of window border effect)
    - Features: Added new animated jewel items tooltips.
    - Features: New item frames mix and hybrid. If items is Legendary Excellent then both effects will be applied on tooltip window making it looks even more powefull
    - Features: Added rpg-loot visuals for items with special suffixes like (Common) Excellent (green beam with particles), Harmony (heavy blue particles), Set (Heavy magneta particles) and also for gear levels, for every of their color but Mythic and Legendary should have special spiral beam effect and Jewels are showing `blink-blink` effects
    - Ancient problems: Partially fixed Icarus rendering and blend overlapping for Sky, Clouds and Monsters
    - Ancient problems: Red and Golden Dragons should no longer disappear in middle of flight and also render should fade from starting smoothly from starting position.
    - Interface: Partially reimplemented Pegasus theme for interface and buttons with some of positioning
    - Interface: Reworked the main HUD with skills to looks and feels better (better quality image)
    - Interface: Changed the Move/Warp window to fit the rest of interface flow

    - Fix Helper when you close main and helper is run, than when you return helper cant use
    - Fix Helper Offline item pickup from list
    - When Party Leader Die unfollow
    - CRenderMesh fixed
    - CustomCloak fixed
    - CustomMonsterEffectStatic/Dynamic fixed
    - CustomMonsterGlow fixed
    - Active Quest Disable/Enable
    - Fix Durablitty Item Value rate

    And much more! ❤️

    153 downloads

    Submitted

  3. [PATCH] - UPDATE 1 [BETA 10.4]

    BETA 10.4 
    MuTools.exe
    - [FIXED] ItemSetType Dec/Enc 
    - [FIXED] Item.bmd slot column
    Party Follow Member (Party Control)
    - [FIXED] Sometimes some characters do not follow correctly, and I have to move the mouse over the window for them to start walking again.
    - [FIXED] If the windows are minimized, the follow system does not work.
    - [DONE] Party auto follow with Ctrl + A
    - [DONE] Party auto helper with Ctrl + S
    Other fixes
    - [FIXED] When you put Souls or Bless into the Chaos Machine and then try to take them out, they stack in the inventory and turn into those bugged weapons you see there.
    - [FIXED] Chaos Mix Chaos weapon, the result came out without any options at all
    - [FIXED] GameServerCS If a player completely exits the game while in Loren Deep, they lose all the 'Rank' options on their items upon reconnecting.
    If you just switch characters in Loren Deep, you don't lose them, but if for any reason you close the game or disconnect there, they are gone when you log back in.
    - [FIXED] ItemValue.txt Level column not working
    - [FIXED] Item Market - skills CTRL + SHIFT problem, cannot list them if learned
    - [FIXED] CustomMonsterKillCount - counting only one monster
    - [FIXED] When i use twisting slash and other skills, fenrrir gone

    32 downloads

    Submitted

  4. [FULL REPACK] - MuServer & Client [BETA 10.3]

    BETA 10 
    - [FIXED] Trainer Mix
    - [FIXED] Party - follow party leader on warp
    - [FIXED] CustomNpcRankSystem.txt Section 1 DIsable/Enable Tabs 
    - [FIXED] MapManagerItemRank.txt Section 0 Disable/Enable drop common
    - [FIXED] Helper AutoPotion is reseted to 0 when you warp to other Map
    - [FIXED] All Sets Lucky dont have Glow
    - [FIXED} Chaos Castle not working at all
    - [FIXED} Sockets options gones after switch character
    - [FIXED} Seed Mix add to socket nothing do 
    - Quest System by Class and generated test 10 episodes 100 quests per episode 
    - Advanced Stats now have all item rank options, what can be see correct names and values of ItemRank
    ItemMarket
    1. Disabling Item Market now disabled it fully, with CTRL+SHIFT send item to market place
    2. It have rollback now, like Chaos Machine, to not lost item on DC. (Dupes not working guys, but you can check:)
    3. If Close the window, or change the tabs and have item in slot, item will back to inventory. 
    Show Mini Pet in Town
    - There is possible to show mini pet in town, with options of Scale and each Type of CustomPet
    - There is possible to show mini pet in town, with options of Scale for all existing mounts/pet
    Downgrade Interface
    - [FIXED] If you clicked on Party Bar than cannot attack monsters/players, only helper works
    - Now appear also Party Control in Downgrade, but you you can disable it any time in GameServerInfo - Common.dat
    - Party Leader change is here now
    Auto CTRL
    - Double-press CTRL and check system chat for "Auto-Hold CTRL: ON"
    BETA 10.1
    - Fixed Crash Commands
    BETA 10.2 
    - Fixed Invasion Active
    - Fixed MapManagerItemRank configuration
    BETA 10.3
    - [FIXED] Party Follow Member, Create a party on a map, and then when you change maps, it won't work anymore.
    - [FIXED] Evil spirit damage on hit dalay
    - [FIXED] MuTools.exe fully fixed
    - [FIXED] NPC Ruud Shop visual red color in inventory and Piercing Armor not show
    - [DONE] Formula rules of Item Rank names is now configurable in ItemRankSystem.txt
    - [FIXED] ItemRank Info in Character Panel show wrong names/values of ItemRank options
    - [FIXED] QuestSystem DK, ELF, DL are trying to gift items from other classes even though the "CLASS" setting is correctly defined.
    - [FIXED] Common double in CustomNpcRankItem Window when disable other tabs, and change text to "Upgrade"
    - [FIXED] Auto-Moving and other notices on center top screen fixed postion/scalling to screen after resolution change
    - [FIXED] Blood Castle position text in window win/lose
    - [FIXED] Chaos Castle position text in window win/lose

    74 downloads

    Updated

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