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  1. 🔥 MU Online Emulator – Main 5.2 Presale Offer (Limited Time Only) We are proud to announce the Presale launch of our modernized MU Online Emulator – Main 5.2, built with performance, stability, and future scalability in mind. This is a one-time opportunity to secure a lifetime license at a significantly reduced price before the official release. 💎 PRESALE LICENSE $300 $150 USD – Lifetime License ✔ Full access to MU Online Emulator (Main 5.2) ✔ FREE next 3 major updates ✔ Optimized & modernized client core ✔ Regular fixes and improvements during presale phase ✔ Priority support during presale ✔ Early access to new systems and features ⏳ Presale licenses are limited. 🛒 NORMAL SALE (After Presale) $300 USD – Lifetime License ✔ Full access to MU Online Emulator (Main 5.2) ✔ Stable release version ➕ Paid Updates: $30 USD per major update 🚀 Why Join the Presale? Save 50% instantly Get 3 major updates for free Influence development with feedback Be part of the project from day one ⚠️ Important Notes Lifetime license = one-time payment Presale ends with the official release Prices may increase after launch
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  2. Hello guys, BETA 5 upcoming this weekend! 31.01.2026-01 . 02.2026 Changelog UPDATE 1 [BETA 5] - Added PostProcess Shaders (config.ini) and new Tab in Option Panel with config in real-time - Added Music config in Option Panel - Item Market “My Sales” now requests the correct list (type 12) and refreshes periodically; “My Sales” is filtered by account+character name on the DataServer to avoid cross‑character bleed. - Guild join now checks actual guild status instead of name‑slot, fixing false “not guild master” rejects. - Quest System detail panel refreshes on quest updates (real‑time). - Guild Upgrade auto‑refreshes on action (real-time). - Inventory Extension Item Stack destination index fixed (was using wrong index gate). - Interface Classic resolution change: prevented override of char/inv button positions that was shifting two icons. - Set effects light fading sometimes: use gl_BaseInstance when available across instanced vertex shaders to prevent wrong instance data. - Inventory + Inventory Ext + Jewel Bank render models jewels dupplication fixed - Reload Monster sometimes freezing fixed, it was conflict with UI - Added Character Class x Class Reflect Rate Settings - Added Monster Common Settings and Top Hit Damage - Added show Zen/Coins in Trade UI - Added Korean, THAI and other languages support in Guild/Nickname [DataServer.ini] - Added Boss Healthbar Release of UPDATE 1 [BETA 5], will be the last of promoted files free! Rest is for Us, Premium Members 💗
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