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  1. Hi guys πŸ’š Im love to share with you some piece of work, and what we can expect from upcoming PATCH for BETA 6. a) BETA 6 FIX 1. When you used quick add stat then put the number and press OK you get disconnect 2. Trade - Wrong position Level Character - When you place an item in the trade window and remove it, then quickly put it back by clicking fast, the item bugs out and disappears. You can’t see it or move it, but the person you are trading with can see it. 3. HelperOffline - Player stay and not attack monsters - After relog he have always teleport effect and Miss from before attacked monsters - Propably Range not good working for attack skills 4. Attack Monster - Damage font is cut first number/Miss cutted - When you attack monster the ping increase alot 50 to 90 its problem with FPS system 5. ItemRankSystem - MapManagerItemRank.txt its like not work - Special Options do nothing, not increased nothing - Jewel use/CustomJewel use remove options rank - Trade problem - Mythical and Legendary Items on the Market Legendary and mythical items lose their rarity when they are put up for sale on the market. - Rarity in chaos machine When you add an item of any rarity to the Chaos Machine, you don't see the rarity, but you also don't lose the rarity when refining; it's just a visual thing. - Zen drop Zen falls to the ground and is seen through the rarity system. It would be good if Source limited it to not obtaining any rarities. 6. Personal Store - When BK have 2 weapons in hands and u try 1 put in store, than second automatically disappears, after switch it is back and sometimes bugged, that was impossible to take back item from store, i tried select serv, close main and open again but no sense, finally i restarted completly game server and fixed. - When i put item in store i cant take it back in inventory (check if need close store) 7. Interface UI/Scenes - Downgrade need do reposition Quick Add Stats - Becasue Dragon Head Left, not see Chat - CustomLoginScene = 3 CustomcharacterScene = 3, Cant see the character, need check - Double background on RenderitemName on the ground drop (only on items, on zen is good) 8. Player, Animation, Effects - The Elf's stance is incomplete when holding a weapon. (Player.bmd problem) - Some effects look like glass or crystal, some flashes or visual effects look square like the wings, the Inner of the BK, the shine of the wings. - When I pick up the piercing armor, it disappears while I'm clicking to move it in the inventory; when I release it, it reappears. When it's put on the market, the texture isn't visible either. - Position in which they hold the weapons Some characters like the BK and the RF, tested so far, hold 1-handed weapons and fists as if they were 2-handed. 9. ItemMarket - Wrong position for jewels price b) BETA 6 SUGGESTIONS 1. Exclude specific items from the rarity system - Add a way to exclude specific items from the rarity system. 2. Invasion Button - Make it smaller, resize it to size of included font 3. Party Control - Add the party control system. Party control allows you to make all party members follow you; some even have the ability to make companions attack. 4. Button Quest Active - Rotate that button for 180 And will be included also changes to ItemRankSystem, what we are working on, to make that system perfect πŸ’—
    6 points
  2. UPDATE 1 [BETA 10] Changelog - [FIXED] Trainer Mix - [FIXED] Party - follow party leader on warp - [FIXED] CustomNpcRankSystem.txt Section 1 DIsable/Enable Tabs - [FIXED] MapManagerItemRank.txt Section 0 Disable/Enable drop common - [FIXED] Helper AutoPotion is reseted to 0 when you warp to other Map - [FIXED] All Sets Lucky dont have Glow - [FIXED] Chaos Castle not working at all - [FIXED] Sockets options gones after switch character - [FIXED] Seed Mix add to socket nothing do ItemMarket 1. Disabling Item Market now disabled it fully, with CTRL+SHIFT send item to market place 2. It have rollback now, like Chaos Machine, to not lost item on DC. (Dupes not working guys, but you can check:) 3. If Close the window, or change the tabs and have item in slot, item will back to inventory. Show Mini Pet in Town - There is possible to show mini pet in town, with options of Scale and each Type of CustomPet - There is possible to show mini pet in town, with options of Scale for all existing mounts/pet Downgrade Interface - [FIXED] If you clicked on Party Bar than cannot attack monsters/players, only helper works - Now appear also Party Control in Downgrade, but you you can disable it any time in GameServerInfo - Common.dat - Party Leader change is here now Auto CTRL - Double-press CTRL and check system chat for "Auto-Hold CTRL: ON" - Quest System by Class and generated test 10 episodes 100 quests per episode - Advanced Stats now have all item rank options, what can be see correct names and values of ItemRank
    3 points
  3. πŸ› οΈ MU Server – BETA 9 UPDATE 1 Changelog: 1. ItemRankSystem - Rank/rarity bonus stats shows as % instead of flat value, so we changed our Tooltip read options like reading it original Excllent/SetOption/MasterSkillTree Options - Fixed Bonus Mastery Option - Chaos Machine The result of the mix to +10, +11, +12, +13, +14, +15 does not show you the rarity of the item until you place it in the Inventory Thats why ItemRank now is rewrited some mechanics to make it like original special options, without any dalays on tooltip or something strange things. 2. Resolution Change in game - Party Window - Guild Make Window - (U) Menu Window Reported 3 window, but its not fully you know guys? Thats why i make one function what reload fully UI Set Positions. So problems is gone now with reposition. 3. The Boss health bar - Enabling the boss health bar makes the tooltips of items on the ground much larger. Yes fixed. 4. Chat - using the downgrade interface if you press the F keys it will mess up the chat making it dissapear and it wont come back like in the s6 interface it just stays like that no matter what - Key F2 bug chat, yes fixed. 5. CustomMenuType - ; Settings (CustomMenuType) ; 1: Render Type texture logo this option will render the logo but is not usable, clicking does nothing, and if you use option 2 to render the button with the helper then it does not even show anything it should be next to the helper buttons ( im using downgrade interface), yea its all good now. 6. Check ImagesMap CustomMap.txt MainInfo, confirmed, its was missing one call. Fixed - Translated LuckyItem David NPC BETA 9 Suggestions 1. ItemRankSystem - Enable/Disable option to show Excellent in Name and Name on the ground items - Using an NPC that charges any coin we want that allows us to re roll the values on our rankitem stats so we can upgrade our items ranks like going from common to rare to epic by consuming coins, giving it rates of failure or even rates of going down instead of up. ( this would be a nice way to spend coins and upgrade the items ) 2. Disable/Enable 380 options in Chaos Machine button, not at all guys, i make alot of downgrade options separated key/button/system disable 3. Selling high-value items with right-click - Add alert when selling high-value items with right-click. Yes its done 4. Quick Add Stats Panel with Auto Add stats [DONE] - Quick Adds stats by middle mouse button on plus stat buttons (quicker adding stats by hold MMB) [DONE] 5. ConnectMember allowed list to connect [Done] 6.. CustomMonsterKill Count 7. LauncherType 2 and Launcher Name LauncherType 1 is Updater.exe 8. MD5 + CRC protection server side 9. Secure all item rank ways to possibility dupes 10. Font Damage Colors
    3 points
  4. MuServer.NET β€” License Terms & Purchase Agreement 1. Agreement By purchasing any product or license from MuServer.NET, you confirm that you have read and agreed to these terms. This agreement becomes legally binding immediately after payment is completed. 2. Digital Product Policy - All MuServer.NET products are digital goods. According to international digital commerce regulations: - Digital products are non-returnable - Digital products are non-refundable - Delivery is considered completed once the license is issued 3. No Refund Policy - ALL SALES ARE FINAL By making a purchase, you explicitly agree that: - You waive any right to refunds - You will not request payment reversals - You understand the nature of non-tangible software licenses 4. PayPal / Payment Disputes - Opening a PayPal dispute or chargeback violates this agreement. Any attempt to reverse payment will result in: - Immediate license termination - Permanent ban from MuServer.NET services - Blacklisting of customer account and server - Revocation of all access without reinstatement This policy is accepted during purchase and serves as proof of service delivery. 5. License Ownership - License is issued to the original buyer only - Resale, sharing, or redistribution is strictly prohibited - One license = one server instance Violation results in permanent suspension. 6. Acceptance of Terms By completing payment, you acknowledge that: - You fully understood what you are purchasing and agreed to these Terms of Service. - If you do not agree with these terms β€” do not purchase. This message serves as the official Terms acknowledgment for all transactions.
    2 points
  5. πŸ”₯ MU Online Emulator – Main 5.2 Presale Offer (Limited Time Only) We are proud to announce the Presale launch of our modernized MU Online Emulator – Main 5.2, built with performance, stability, and future scalability in mind. This is a one-time opportunity to secure a lifetime license at a significantly reduced price before the official release. πŸ’Ž PRESALE LICENSE $300 $150 USD – Lifetime License βœ” Full access to MU Online Emulator (Main 5.2) βœ” FREE next 3 major updates βœ” Optimized & modernized client core βœ” Regular fixes and improvements during presale phase βœ” Priority support during presale βœ” Early access to new systems and features ⏳ Presale licenses are limited. πŸ›’ NORMAL SALE (After Presale) $300 USD – Lifetime License βœ” Full access to MU Online Emulator (Main 5.2) βœ” Stable release version βž• Paid Updates: $30 USD per major update πŸš€ Why Join the Presale? Save 50% instantly Get 3 major updates for free Influence development with feedback Be part of the project from day one ⚠️ Important Notes Lifetime license = one-time payment Presale ends with the official release Prices may increase after launch
    2 points
  6. 10 downloads

    BETA 10.4 MuTools.exe - [FIXED] ItemSetType Dec/Enc - [FIXED] Item.bmd slot column Party Follow Member (Party Control) - [FIXED] Sometimes some characters do not follow correctly, and I have to move the mouse over the window for them to start walking again. - [FIXED] If the windows are minimized, the follow system does not work. - [DONE] Party auto follow with Ctrl + A - [DONE] Party auto helper with Ctrl + S Other fixes - [FIXED] When you put Souls or Bless into the Chaos Machine and then try to take them out, they stack in the inventory and turn into those bugged weapons you see there. - [FIXED] Chaos Mix Chaos weapon, the result came out without any options at all - [FIXED] GameServerCS If a player completely exits the game while in Loren Deep, they lose all the 'Rank' options on their items upon reconnecting. If you just switch characters in Loren Deep, you don't lose them, but if for any reason you close the game or disconnect there, they are gone when you log back in. - [FIXED] ItemValue.txt Level column not working - [FIXED] Item Market - skills CTRL + SHIFT problem, cannot list them if learned - [FIXED] CustomMonsterKillCount - counting only one monster - [FIXED] When i use twisting slash and other skills, fenrrir gone
    1 point
  7. πŸ› οΈ MU Server – BETA 7 Update We are proud to present BETA 7, a major stability and gameplay polish update focused on fixes, system corrections and quality-of-life improvements. This patch resolves critical gameplay issues, visual inconsistencies, server-side logic problems and introduces multiple usability enhancements. πŸ”₯ BETA 7 – FIXES 1. Quick Add Stats Fixed disconnect issue when entering value and pressing OK in Quick Add Stats. 2. Trade System Redesign & Fixes Fixed incorrect character level position in trade window. Fixed critical trade duplication/visual bug: When placing an item into trade, removing it and quickly putting it back, the item could disappear visually. Trading partner could still see the item while the owner could not move or see it. 3. HelperOffline Fixed issue where player was staying idle and not attacking monsters. Fixed relog bug where teleport effect and previous β€œMiss” damage was replayed. Fixed incorrect skill range detection for attack skills. 4. Attack Monster Fixed damage font cutting first digit (including Miss text). Fixed FPS system issue causing ping increase from ~50ms to ~90ms during attacks. 5. ItemRankSystem – Major Fixes Fixed MapManagerItemRank.txt not applying correctly. Fixed ItemRank options not increasing stats. Fixed Jewel and CustomJewel removing ItemRank options. Fixed trade disappearing issue with ranked items. Fixed Mythical & Legendary items losing rarity when listed on the market. Fixed Chaos Machine visual bug where ItemRank options were not visible during refine. Fixed Zen drop incorrectly interacting with ItemRank system. Fixed Warehouse visual bug where normal items appeared as Excellent if ItemRank items were present. 6. Personal Store Fixed BK dual weapon bug where second weapon disappeared after placing one in store. Fixed issue where items could not be taken back from store inventory. Resolved server-side lock issue that previously required full GameServer restart. 7. Interface UI / Scenes Repositioned Quick Add Stats after downgrade adjustments. Fixed chat visibility issue caused by Dragon Head UI overlap. Fixed CustomLoginScene = 3 / CustomCharacterScene = 3 not showing character. Fixed double background rendering on ground item names (Zen unaffected). 8. Player, Animation & Effects Fixed incomplete Elf stance while holding weapon. Fixed glass/crystal square visual artifacts on: Wings BK inner glow Various shine effects Fixed item disappearing visually while dragging (Piercing Armor case). Fixed missing texture when item listed on market. Fixed incorrect weapon holding positions (BK & RF holding 1H weapons like 2H). 9. Blood Castle Fixed root cause of MonsterSetBase section 4 spawning issue. Monsters were spawning on blocked attributes (4/8) tiles. Front-line monsters no longer spawn frozen and inactive. 10. ItemMarket Fixed incorrect jewel price position. Temporarily disabled model price display. πŸ’‘ BETA 7 – SUGGESTIONS IMPLEMENTED 1. Rarity System Added ability to exclude specific items from rarity system. 2. Invasion Button Resized and optimized to match font size. 3. Party Control System Added party follow system. Party members can follow leader. Companion attack support. Added Party Leader Change feature. 4. Quest Active Button Rotated button 180Β° for better UI alignment. 5. Jewelry Bank Shortcut Added keyboard shortcut: press J to open Jewelry Bank. 6. Quick Sell Added right-click quick sell when store is open (higher season style). 7. Party Search Redesign Redesigned Party Search interface for improved usability. 🎯 Summary BETA 7 is focused on: Stability Combat system correctness ItemRank reliability Trade & market integrity UI polish HelperOffline reliability Animation & visual corrections Party system improvements This update significantly increases gameplay consistency and server stability.
    1 point
  8. BETA 6 1. Rework of Item Rank System - Its now separated from Excellent, its like new options - It have now 2 extra option Mastery - Base Score and Gear Score fully configurable - Added config to EventItemBags for possibility drops Rank options - Added config to QuestSystem - Added config to CustomJewel, with possible upgrade our options with Custom Jewel - Added new config MapManagerItemRank.txt something like MapManager.txt for ItemRank with easy option disable/enable - Added new sections config to ItemOptionRate for make and drop command, EventitemBag control, MapManagerItemRank control and Quest System - Added new config ItemRankOptionRegistry.txt, where can see and setup all options for Item Rank, included even MasterSkillTree options - ItemRankSystem.txt more configs, and fully readable all from server side, dont need touch client side. - Supporting whole systems in game, like Warehouse/PersonalShop/Trade/ItemPost/ItemTooltipDrop etc. - Item Name on the ground is show Rank item now 2. Little Rework of Quest System - Added Active Quests Window - Added Icon pulse on activity quests to open - You can disable icon in Option Panel -> Other - Also if QuestSystem is disabled, icon is gone, its normal. - Checked 100 scenes with 100 episodes inside, ok it was copy paste, but its working, no limits 3. Active Invasion Redesign/Rework - Changed to frame button open window with pulse little frame of it, to see it more - Window redesing and if you will click on line with monster name, than will popup window with model monster - WIndow movable and detecs position to make model monster window left or right - Options in model monsters window show - + Zoom and can rotate model, and it have 4 random animations on click/open 4. Notice Update - Now Notice.txt settings fully works, with colors change - Its now pulse like 5. Show ToolTip drop on the ground hold SHIFT to see 6. Item Market redesign/rework - Fully working with Item Rank - Added buttonss buy and take and window popup on Buy - Fixed drag and drop item to sell - Right click if window Item Market is visible and Sell, than Right click and sell - still hold SHIFT+Right click on item on Inventory force open Item Market 7. TrayIcon replaced for something nice - Added to minimize icons of each Class - Added to minimize icons of each Class circle in right bottom position yellow if have max level character 8. Added ExperienceFormula.txt - Fully configurable Experience formula controlled only in server side, with is possible set max level to 65k now - because of this, feeling with something wrong with exp is gone 9. Migration from Opengl 1.1 to Opengl 3.3 core profile - its like now core things 70% done - all if we meaning up to core profile its done like 30-40% - i leave here stable version in this update 10. FPS System Update - now not explodes Effects like Flame or Smoke or other weird things like before - possible to smoother game now 11. PostProcess Effects Updates - Now its fully of options in config.ini like you can setup it on live in Option Panel -< Graphics, all will save it to config.ini - Added 3 presets - Config i setup default now, so need to adjust it 12. Fully recoded Offline Helper - Rebuild to most possible simillar code mechanics like on client side - Now fully working with save all the things 13. Zen drop show - now its depends how much of dropped zen than is more zen visible - so its show like in original, but its most optimized with large ammounts 14. Quick Add stats - if you see in Character Panel tooltip in mouse position like you have base stats, so tooltip will appear Quick Adds Stats click on it to make input box with you can add your stats quickly, its working with button OK, same like ENTER or Escape to cancel or click whatever in window to cancel. its taking your real stats so if you input more than you have, it will automatically set to max you have. And here we go with Fixed list of bugs below - [FIXED] Interface bugs, like Quest window Marlon - [FIXED] When you using downgrade s2/s3 you cant press or click the skill - [FIXED] No Excellent glow on items - [FIXED] Evil spirit hits monster wrong - [FIXED] Evil spirit hits die monsters still - [FIXED] No monsters in some maps and Event maps not loaded - [FIXED] Switch to CharacterScene = 0 (Classic) characters are gone - [FIXED] Custom Pet Effects visual error - [FIXED] There is bug in dismantle of jewels in LAHAP NPC cant dismantle 10x bundle souls etc. - [FIXED] Some of DL skills don't show real stats that you need to use them. - [FIXED] Elf Orbs 0 energy requirements - [FIXED] All bows have problem with position - [FIXED] Elf Skill "Infinity Arrow" not buff in OffHelper Mode, each time I re-login, Elf character always consume all arrow/bolt I store in inventory. - [FIXED] MasterSkill: Weapon Fury (DK, MG) not working, put some points on this skill, atk power and speed in Character Info not change. - [FIXED] If use >1 window, Normal work(without lags) Only 1 window, other windows in standby mode greatly slow down the picture. Use 2 and more window and you see this. - [FIXED] MuHelper Problem auto potion, and buff party settings not save - [FIXED] Some of items, like Cape of Lord cannot put bless/soul on it - [FIXED] Animation falling down character when Maya die are missing - [FIXED] Helper change requirement level crash gs, example wanna setup from 1 level
    1 point
  9. 🀩 now we are waiting for a bunch of updates πŸ€ͺ
    1 point
  10. Hello guys, BETA 5 upcoming this weekend! 31.01.2026-01 . 02.2026 Changelog UPDATE 1 [BETA 5] - Added PostProcess Shaders (config.ini) and new Tab in Option Panel with config in real-time - Added Music config in Option Panel - Item Market β€œMy Sales” now requests the correct list (type 12) and refreshes periodically; β€œMy Sales” is filtered by account+character name on the DataServer to avoid cross‑character bleed. - Guild join now checks actual guild status instead of name‑slot, fixing false β€œnot guild master” rejects. - Quest System detail panel refreshes on quest updates (real‑time). - Guild Upgrade auto‑refreshes on action (real-time). - Inventory Extension Item Stack destination index fixed (was using wrong index gate). - Interface Classic resolution change: prevented override of char/inv button positions that was shifting two icons. - Set effects light fading sometimes: use gl_BaseInstance when available across instanced vertex shaders to prevent wrong instance data. - Inventory + Inventory Ext + Jewel Bank render models jewels dupplication fixed - Reload Monster sometimes freezing fixed, it was conflict with UI - Added Character Class x Class Reflect Rate Settings - Added Monster Common Settings and Top Hit Damage - Added show Zen/Coins in Trade UI - Added Korean, THAI and other languages support in Guild/Nickname [DataServer.ini] - Added Boss Healthbar Release of UPDATE 1 [BETA 5], will be the last of promoted files free! Rest is for Us, Premium Members πŸ’—
    1 point
  11. πŸ“Œ PROJECT OVERVIEW This project is a custom-developed MU Online Server Emulator based on a fully DATA-driven and modular architecture βš™οΈ All core systems are controlled via external configuration files, allowing fast customization, easy balancing, and future expansion without recompilation πŸ”§ The emulator is designed as a solid foundation for long-term servers, custom gameplay concepts, and professional MU Online projects πŸš€ ━━━━━━━━━━━━━━━━━━━━━━━ πŸ”₯ HOT FEATURES πŸ”₯ ⭐ Quest System ⭐ Item Rank System ⭐ Reset / Grand Reset System Panel ⭐ Guild Upgrade System ⭐ Item Market System ━━━━━━━━━━━━━━━━━━━━━━━ πŸ—ΊοΈ QUEST SYSTEM A complete server-side quest system with full configuration support 🧩 Key features: βœ” Multi-episode quest structure βœ” NPC-based quest handling βœ” Kill and item-based objectives βœ” Configurable rewards βœ” Unlimited quest expansion ━━━━━━━━━━━━━━━━━━━━━━━ πŸ† ITEM RANK SYSTEM Advanced system for item progression and classification πŸ’Ž Key features: βœ” Rank-based item levels βœ” Server-defined parameters βœ” Easy balance and expansion βœ” Ready for PvE and PvP usage ━━━━━━━━━━━━━━━━━━━━━━━ πŸ” RESET / GRAND RESET SYSTEM PANEL Fully configurable Reset and Grand Reset system designed for long-term gameplay πŸ”₯ Key features: βœ” Reset requirement control βœ” Point and stat rewards βœ” Separate Reset and Grand Reset logic βœ” Suitable for low-rate and high-rate servers ━━━━━━━━━━━━━━━━━━━━━━━ πŸ›‘οΈ GUILD UPGRADE SYSTEM Extended guild progression system with upgradeable bonuses 🀝 Key features: βœ” Guild-level upgrades βœ” Configurable bonus values βœ” Encourages cooperative gameplay βœ” Strengthens guild identity ━━━━━━━━━━━━━━━━━━━━━━━ πŸ›’ ITEM MARKET SYSTEM Integrated item trading system with server-side logic πŸ’° Key features: βœ” Secure item trading βœ” Market-based item listings βœ” Controlled in-game economy βœ” Improved player experience ━━━━━━━━━━━━━━━━━━━━━━━ βš™οΈ TECHNICAL HIGHLIGHTS βœ” Fully DATA-driven configuration βœ” Modular server architecture βœ” Easy customization βœ” Stable and scalable design βœ” Ready for future expansion ━━━━━━━━━━━━━━━━━━━━━━━ πŸ§ͺ PROJECT STATUS βœ” Core systems implemented βœ” Configuration-ready βœ” Production server capable ━━━━━━━━━━━━━━━━━━━━━━━ πŸ’» Project & Development: MuServer.net https://muserver.net
    1 point
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