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UPDATE 1.1

We are continuing to work on further improvements to deliver the best possible and most visually polished product. We are putting a great deal of effort into refining both the design and the overall user experience. However, despite our best efforts, the engine itself has certain technical limitations that prevent us from fully adapting every window, panel, and interface element to all possible screen configurations and display variants.

**For this reason, we strongly recommend testing and using all features in the default recommended resolutions, where the product is intended to look and perform at its best:**
- 1920 × 1080 with a 15px font size
- 1240 × 1080 with a 14–15px font size

Unfortunately, it is not possible to optimize every interface and window for all hardware setups, resolutions, scaling options, and font size combinations. Our priority is to ensure the most consistent, clean, and visually balanced experience within the above universal settings, which currently provide the best overall presentation of the product.

We appreciate your understanding and patience as we continue improving the project. Our goal is to make the product as refined, functional, and visually appealing as possible, while working within the technical constraints of the engine.

Engine:
- Backend optimizations for crowd control and FPS reduction with large amount of enemies
- Backend optimizations for skills usage with high attack speed to reduce throttling and GPU/CPU consumptions
- DOF and FXAA optimizations for better performance
- MSAA discontinuation as it's being heavier then FXAA and giving worse result as intended

Interface and positioning:
- Fonts:
  - Moved back to the Bitmap atlas for fonts to minimize the FPS/GPu and CPu throttling issues

- UI:
- Added new GFX for Custom Menus like _Events, _Commands, _Ranking, _ResetSystem, _GrandResetSystem, _PremiumStore
- Fixed issue with Reset and Grand Reset systems crashing the game-client with unconfigured/missconfigured config
- Added NewUI for Lugard, repositioning for text and buttons
- Added NewUI for Jerint, repositioning for text and buttons
- Added NewUI for Julia Market Union, repositioning for text and button
- Added NewUI (to test) for Ancient Gateaway at Kanturu Remains
- Added small visual frame for Guild Icon just before character nickname
- Added simple small bitmap frame on Guild Icon display above character name
- Fixed Active Quest Popup window, fixed the buttons and positioning of text
- Fixed the Quest System Window, fixed the buttons and positioning of text
- Fixed the Ruud NPC for better style
- Fixed Merchants title positioning
- Fixed the general Guild Window, better switch button, better positioning
- Fixed Guild Upgrade module: Added buttons, fixed scrollbars, better positioning
- Fixed Gens Window title positioning
- Fixed a bit Helper window with buttons and sub-menus
- Fixed Seed Master and Researcher positioning and fonts
- Fixed Lehap Jewel Combination positioning and fonts
- Fixed Commands Window a bit (rebuilt), fixed scroll and added horizontal one
- Fixed "My Quests" window under "T" hotkey, added buttons there
- Fixed positions in common information boxes like BC/CC/DS/Helper and others
- Fixed Quest System hover turning off part of HUD
- Fixed tooltips for item rewards in Quest System
- Added NewUI background for Quest System
- Fixed Personal Shop headchat to show in single line
- Fixed Ruud Shop windows positions, smaller button and better renders positioning
- Fixed chat bubble above the character to dark
- Added NewUI to Pet Trainer, repositioning for text and buttons
- Fixed positions of elements in Chaos Machine
- Fixed positions of elements in Item Rank NPC
- Changed "Item Rank NPC" to "Item Rank Manager"
- Fixed viewport exchange and visuals/glow for reequipping items with glow or wings
- Added NewUI login window, changed some positions
- Added NewUI register window, changed some positions
- Optimized Render Font
- Fixed PING from FPS separated
- Fixed Giant/Dark Mammoth render chrome on back
- Fixed Death Beam Knight render bones
- Fixed Titus from Vulcanus, fire effects and others
- Miss cutted `M` fixed

Some more
- Fixed Ancient Options, Crash, effect blue aura
- Fixed Quest Window double frame bottom
- Fixed Login Save Account CheckBox
- Fixed Ranking on last slot gone HUD
- Added a new configurable HUD setup through MuServer/Tools/MAIN_INFO/Custom/CustomHUDConfig.txt, including custom font-based number rendering, stat text spacing, background options, and input text color settings.
- Added a new configurable inventory tooltip border system through MuServer/Tools/MAIN_INFO/Custom/CustomTooltipBorder.txt, with separate style sections for Common, Jewel, Harmony, Rare, Epic, Mythic, Legendary, Excellent, and Set items.
- Added a new configurable ground tooltip border system through MuServer/Tools/MAIN_INFO/Custom/CustomTooltipGround.txt, allowing dropped item tooltips to use their own visual style independently from inventory tooltips.
- Added a new configurable ground item effect system through MuServer/Tools/MAIN_INFO/Custom/CustomItemGroundEffect.txt, covering Rare, Epic, Mythic, Legendary, Harmony, Set, Excellent, and Jewel drop visuals.
- Added a new per-section font styling system through MuServer/Tools/MAIN_INFO/Custom/CustomRenderFont.txt, covering chat, notices, head chat, tooltip text colors, and item requirement text.
- Added a separate item comparison toggle in MuServer/Tools/MAIN_INFO/MainInfo.ini under the [Interface] section: ToolTipItemCompareShow.
- Kept the dropped-item tooltip toggle in MuServer/Tools/MAIN_INFO/MainInfo.ini under [Interface]: ToolTipItemDropShow.
- Added runtime enable/disable switches in MuServer/Tools/MAIN_INFO/MainInfo.ini under [Interface] for the new customization systems: EnableCustomHUDConfig, EnableCustomTooltipBorder, EnableCustomTooltipGround, and EnableCustomItemGroundEffect.
- Added a runtime toggle for the new main menu in MuServer/Tools/MAIN_INFO/MainInfo.ini under the [Custom] section: EnableNewMainMenu.
- Improved customization readability by moving these systems to named config sections and human-readable key/value format, making them easier to edit without touching the client code.
- Kept backward compatibility for older config layouts, so legacy versions of these files can still be read if needed.
- Fixed Jerridon and Osbourne title positioning
- Fixed XSHOP Msg. box positions
- Revised the login panel and register panel, disabled yellowish overlay and changed the GFx
- Fixed Storage arrows from Pega to original one as they're better looking
- Fixed Storage page title position to fit better
- Revised PIN windows - both, confirm and verify in storage
- Revised Password windows - both, login and lock/unlock
- Moved the Item Market Window a bit to the top so narrow resolutions would use their full-atmom powered machines to see it on the full screen
- Fixed Item Market Window bottom buttons a bit to the top and moved the [X] button to the right place
- Resized Guild logo and Gens Icons above the char. head to make it more compact and modern

Some new things
- Fully configuration font system
- Fully configuration animations tooltip system
- EventEntryLevel can change all floors, even disable/enable Master floors
- EventEntryLevel Icosn, restrication by Invite/no invite/move
- Damage top hit interface
- Items restriction with Master Level/Reset/Grand Reset
- Helper circle Range
- Loading Screen new
- HealthBar MuDream add SD bar
- Scene S8 Login Fixed
- Added Scene S8
- Added CSetEffect
- Added Mining System

Its still in shorts changelog, inside its alot of more changes etc...

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